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Unlike the Source days, Global Offensive has been getting constant love from Valve, in the form of tweaks and balance changes that often arrive once a week or more. Just in the last month, there’s been some huge updates to the game that have improved its balance immensely; foremost among these has been an adjustment that reduces the power of the CZ75-Auto, a pistol that has been oft-complained about for being too good since its addition to the game. A legendary map has also gotten a complete rework recently, with stellar results. Valve’s effort in this regard has paid off, and the state of CS:GO today is a far cry from the poorly-received game that launched two years ago.CS:GO’s developers have also made a version of CS that’s far more accessible for new players than any of the previous iterations have ever been. A ranked matchmaking system, similar to those of League of Legends or DOTA 2, ensures players can play against people of a similar skill level to them, rather than having to join a random server and hope they don’t get stomped, which was the Source/1.6 way of playing. There’s also casual game modes like Arms Race, which always existed in older CS games as mods, but are now official game modes. The value that this accessibility offers in terms of turning new players into fans or participants in the competitive scene is hard to measure, but it certainly can’t hurt.So, what was the best-selling game on Steam worldwide during 2015? Fallout 4? Nope! The Witcher 3: Wild Hunt? Not even close. Believe it or not, the best-selling game on Steam during 2015 is a game that came out in the fall of 2012: Counter-Strike: Global Offensive. Does Valve know what it's doing, or what?The problem for these players wasn’t just an easily accessible betting site, but rather the skins themselves and their detraction from the complex mechanics of the game in favour of something purely aesthetic and frivolous. A red line had now been crossed: not only were the developers and the player base engaging in such activity, but professionals were too.So what do you get for your $5.99 Gun Mettle Campaign pass?

There are other ways in which eSports are similar to their sports counter-parts, but as recent match-fixing dilemmas show us, using the institutional models that sports provide can only create further issues, as one organization ends up taking on too many roles at once. Team Fnatic are the DreamHack Summer 2015 champions! The Swedish team had to overcome the returning champions Ninjas in Pyjamas in the playoffs and as well as Natus Vincere in the grand final in order to lift the trophy on the main stage in front of home crowd.Trade holds went into effect on December 9, and that same day, Malwarebytes discovered an illegitimate website spoofing the Steam trading interface. The spoof is based on CSGO Shuffle, a popular site for trading weapon skins outside of Steam. The spoofed site looks and functions exactly like the Steam trading window, and warns users that they will be subject to an escrow hold of their items. When users agree, a program called “Escrow.exe” downloads to their computer. Malware analysis by Payload Security says that this program is a well-known malware called Backdoor.NanoCore.CS: GO has been around for quite some time now, but only towards the end of 2013 did the multiplayer-only first-person shooter enter the mainstream in terms of popularity. 2014 saw several huge eSports tournaments organized with the help of Valve, not to mention plenty of new maps and goodies for players.Somewhat surprisingly, the move has seemingly been made without any actual proof of match-fixing, and Yong has said he doesn't actually believe any wrongdoing took place. “But when there is overwhelming public opinion to the opposite there is no choice but to cease all negotiations,” the statement says. “The organization wishes the team good luck in their future endeavors and with their quest to make the majors.”The decision to halt contract negotiations over unproved allegations may have been driven by the recent permabanning of 21 CS:GO players who were caught up in a match-fixing scandal in early 2015. Valve initially announced that those suspensions were “indefinite” and would be reviewed at the start of 2016, but instead of lifting them it dropped the hammer on all involved with permanent bans. In light of that unequivocal stance, 24/7 Esports may well have decided that distancing itself from even the appearance of impropriety was the only move it had.Valve recently made itself abundantly clear in matters of Counter-Strike match fixing: if you’re involved in a thrown match, you’re banned from Valve-sponsored events for life. One team claims they were asked by their owner to do it anyway. So they quit.

While OPSkins is totally independant from Steam’s Community Market, the men say that Valve hasn’t given them any trouble. “We had talks with Valve,” said Brechisci. “They shut us down once. They investigated what we were doing and then they turned us back on and said we were good to go.” In fact, their business is doing so well that OPSkins says it now employs 20 staff members, spread across the US, Canada and Europe. Derek “dboorn” Boorn“I think that they handled everything in a strange way, because another team got banned for the same thing as us—Epsilon, a team from France…and theirs was a year ban,” said Larivière.

Sticker: Nur in Kapseln erh?ltlichThe truth is that getting better at Counter-Strike by only playing Counter-Strike can be a really slow, ineffective way to get better at Counter-Strike. Especially if you aren’t taking the time to watch and analyze your own matches, it’s possible to spend months or years making the same mistakes.

En parallèle, l'Opération Wildfire a été lancée. Même recette que d'habitude : 7 maps à essayer, un pass à 6 dollars qui donne accès à des Missions et des nouveaux skins fluo-kawaii pour teabag vos adversaires. Le nouveau couteau (Bowie Knife) a très belle tronche, par contre. You may remember CS:GO's M4A4: Howl as one of the most expensive weapon skins available for the game. Today, Valve announced their receipt of a DMCA takedown notice, stating that both the skin and the Howling Dawn community sticker were not the original work of the item's Steam Workshop contributors. "This matter is extremely serious," Valve wrote in a post to the CS:GO community , "and we have taken appropriate action to resolve it."Prof. Morgan McGuire of Williams College, an industry consultant and coauthor of “Computer Graphics: Principles & Practice", explained that, “We'll quickly see a few small improvements to a small number of games, but DX12 won't instantly make everything better — it is a developer technology, not a consumer one. Over the next two years we'll see the real impact as new PC-exclusive games designed for DX12 ship.”When you’re first starting to play, figure out what sort of video, audio and control settings work for you. There’s no specific settings that are “correct,” so you’ll have to find out what works best with your personal preferences and your current hardware. Make sure you’re getting at least 64 frames per second, because that’s the “tick rate” of CS:GO’s official matchmaking servers (ie. 64 times per second is how frequently your client communicates with the server.)Deathmatch is a game mode where there’s no objectives, no rounds, and no worrying about money. It’s the purest distillation of CS’s gunplay, and since there’s no downtime after you die like there is in a real match, it’s the quickest way to learn how all the different guns work. It won’t teach you team tactics or how to play objectives, so you should play other game modes as well, but it’s certainly a good way to start learning the recoil patterns and other behaviours of the game’s various firearms.

There are whispers of a darker side to “eSports,” though: admissions of performance-enhancing drug use and, now, allegations of unregulated and underage gambling. There's also an argument to be made that since Valve is making a killing off these cases, it naturally feels incentivized to devote more resources to post-release development of the game. During the past year the game has seen the addition of a new weapon, hitboxes, culling, animations, and more. This support has made the game better, and is part of the reason why the game is so big it can challenge Dota 2's concurrent player count.

Do the guns fire the same? Do teamies still choose to blind you via many a poorly thrown flashbang? The latter holds true, but as for the core game mechanics, I’m afraid that I am not pro enough to truly know if spray patterns, recoil, etc really differ to that of Source. I can tell you that the old weapons all feel similar to the way they did in CSS, but their sounds, look and animation have changed. Rifle selection has remained the same, but a couple of new weapons have been thrown into the mix.The only problem that comes to mind is that some of the really amazing professional players choose to play on these casual servers too. Sure, I’m used to it because I played CSS for years and I know some players can pull off the unimaginable. However, I can only imagine the feeling of rage a new player experiences when he has died a hundred times before he has even seen his enemy. “Let me just walk through this door…” *DIES* “Alright that sucked I think I’ll go this way…” DIES “OMG maybe I’m using the wrong weapon! I’ll just buy this…” DIES

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