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The solution is easy. Give them standard equipment at competitions on fresh steam accounts that can only be accessed by players during competitions.There could be a few different mice models they use, which they will have players use for the competitionHacking in the competitive side of CSGO has become more and more common in recent months. ‘Clean’ (non-hackers) players end up in a game against hackers and realize that the only way to beat a hacker is to evolve and to have better hacks. This leads to a Hacker on Hacker battle, which means that they push their ‘hacking’ limits to the maximum in order to beat the other’s effort and attempt to become the victor. This results in a ruined game for the other clean players that happened to end up in that game, and a ruined experience for the CSGO community as a whole.

It’s the PC shooter fans who are (predictably) the most skeptical about the controller’s ability to provide a good enough experience. Watching both Portal and Counter-Strike, many gamers noted that large view swings like a 180-degree turn could only be achieved with multiple swipes of the thumb. Though Valve will unquestionably allow players to adjust the sensitivity of the pads, one wonders why the controller’s first video wouldn’t show such precision if it were possible. Could the pad be too small to allow accurate aiming over a full 360 degrees in just a single swipe of the thumb? To some, that question is all-important in deciding whether this could ever potentially threaten the mouse for PC shooters.The controller is still a long way out from release, however, and the fine-tuning that will define its last few months of development will surely change its functionality quite a bit. Particularly, pointer acceleration could play a prominent role in taming twitchy FPS games — that is, changing the sensitivity depending on the speed and size of the swipe. This would allow both large and minute adjustments, but it does take some getting used to. And if there’s one thing PC shooter fans don’t want to do, it’s adjust to anything different.I think the tools - especially Unity - are great. I've been working with Unity, and it's just a dream to work with. It's just so easy to make a game on that thing. It's definitely got to the point where making mods in general has become so accessible to the average gamer. I remember making mods on the Half Life 1 engine, and I remember how difficult it was to just get a mod going. It made it a very exclusive set skill. Now in this day and age, anyone can make a mod.

There were plenty of other really interesting lessons to be found from the marketplace too, such as how the history of a Counter Strike weapon can play a big part in the price it sells at.The P250 pistol, for example, is used way more than the deagle in CS:GO -- yet, because it was such an important weapon in previous Counter-Strike games, deagles on average sell for far higher than P250s on the marketplace.This jackpot system is growing in popularity exponentially and some of the biggest streamers on Twitch concentrate primarily on betting on these sites instead of actually playing the game now. Some streams will advertise the gambling quite heavily when it’s done, either for the reaction when losing (or winning) or for the excitement of gambling itself.So, what was the best-selling game on Steam worldwide during 2015? Fallout 4? Nope! The Witcher 3: Wild Hunt? Not even close. Believe it or not, the best-selling game on Steam during 2015 is a game that came out in the fall of 2012: Counter-Strike: Global Offensive. Does Valve know what it's doing, or what?- CSGODouble Theme Changer

"The majority of profit now is made off of 'picking' the Steam market," he says. "There are a lot of people who either bot, or literally sit on their computer refreshing the market in hopes that someone lists a high value item. The large majority of those unboxing items are not 'traders' and do not know exactly how much certain items may go for."A poster on Reddit also produced these mockups of how pro teams could use the new glove skins to create cosmetics in their style. No surprise would be had if this was the main aim of the update from Valve's point of view. The Na'vi ones look particularly sweet, and I've always thought the gun skins weren't really enough - for me, they look rather ugly a massive amount of the time, logos stamped on with no real thought or pattern.When Valve was planning the content for the Counter-Strike: Global Offensive marketplace, the team had various ideas about what players would like to spend money on.The best headsets for gaming can be found below, listed between $50 and $220, with some additional thoughts on headsets for FPS, RPGs, and other types of games.

Even though Alienware and Syber are now offering flagship devices, the "Steam Machine" is really just a blueprint for a console-like gaming PC that encourages manufacturers to focus on things like form, size, and noise. That has resulted in way too many options, which actually contradicts the vision of simplicity Valve is working toward. Even the "official" offerings from Alienware and Syber range in price from $449 all the way up to $1,419 — at which point you have to ask, how is this different from shopping for a regular gaming PC? To add insult, Valve is offering Steam Machine preorders through the strangest of bedfellows: Gamestop.ESL One Cologne is also interesting this year because, for the first time ever, ESL will conduct randomized drug testing during the competition. The move comes in response to a claim by former Cloud9 player Kory "Semphis" Friesen that he and his teammates were on Adderall at ESL One Katowice.Here’s something I never even thought of until today: Dota 2 is a huge eSport. The International is one of the biggest annual events in gaming, and this year had a prize pool of over $18 million. It’s by far the most played game on Steam, and its players clock millions, if not billions, of hours into it each month. Dota 2 is insanely big.What makes this all the more frustrating is that Siege is so very close to being one of the greatest competitive shooters ever made. The destructible environments result in wonderfully dynamic matches, where positioning and an intimate knowledge of the map is everything. Plus, it's sprinkled throughout with beautiful touches, like the asymmetric preparation phase, where attackers search for the objective with drones while defenders fortify it. This is a special game that, after years of being a Counter-Strike junkie, pulled me away and felt like a true evolution of the genre—a notable feat given the genre's inclination towards big budgets and homogeneity, where whatever is successful is copied ad infinitum.Siege is a unique experience and in many respects an enormous step forward. But it's almost as if every so often it has to give you a slap just to bring you back to reality.

The world of esports is growing fast, and broadcast matches like this one happen every day. But what’s special about this match is that it didn’t take place in Counter-Strike: it was played in SOCOM: Source, a remastering of 2002 PlayStation 2 exclusive SOCOM. With Insurgency as the base for now, a small group of fans is modding in SOCOM’s third-person perspective and crosshairs, rebuilding classic maps, modeling classic characters, and writing logic for their favorite game modes.Many CS: GO players are addicted to collecting and trading skins, making it an attraction that gets full-time attention from websites that specialize in trading and even gambling. It's all based on a system where cases are earned randomly during play, and must be opened using keys that cost $2.49. The price doesn't sound like much, but Valve's made sure to build the odds so that players typically spend dozens if not hundreds of dollars before they ever earn something deemed valuable.

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